\Python\Lib\site-packages\maya\app\renderSetup\model\override.py file in the Maya installation folder for information on how to convert between units.Ĭonversion is performed automatically by Maya for overrides created via the user interface. See the MTime, MDistance, MAngle API documentation in the Maya Developer Help > C API Reference for more information about internal units, and the getAttrValue and setAttrValue function documentation in the. Maya internal units for time are time ticks, which are one six-thousandth (1/6000) of a second, while the default user interface unit for time is film, which is 24 frames per second. ![]() Therefore, if you use scripting to create overrides on attributes that are any of time/frame range, distance, or angle, you should make sure to set these values using internal units. This page has been translated for your convenience with an automatic translation service. Share your knowledge, ask questions, and explore popular Maya modeling topics. Overrides are calculated in Maya using internal units - units different from those you see in the Maya user interface. Master Controller Maya - Autodesk Community - Maya. ![]() Troubleshoot overrides on time, frame range, distance or angle produce inaccurate result when created via scripting
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